Green gradient background with white text reading MyHealth for Children.

Role -

UX Designer

Timeline -

4 Weeks

Tools -

Figma (Wireframing, Prototyping)

Outcome

The final design made it easy for users to browse gaming news and complete key actions with confidence. Usability testing showed that some core tasks were intuitive while others acted unexpectedly guiding iteration. The result is a simple experience implementing user feedback that supports quick updates and mobile-first use.

Project Vision

GNA helps gamers stay up to date without feeling overwhelmed. By focusing on clear, relevant news, the app makes it easier to follow the games and platforms that matter most.

Challenges

1)
Reduce noise to highlight relevant gaming news
2)
Balance quick updates with deeper reading when needed

Competitor Audit

A competitor audit showed that existing gaming news platforms provide trusted content but often feel cluttered and difficult to navigate, especially on mobile. Limited personalization and ad-heavy layouts make it harder for users to quickly find relevant news. These insights help me shape a design direction focused on clarity and relevance.

Users

This project focuses on gamers who want to stay informed about gaming news without spending too much time sorting through content. These users often check news in short sessions and want quick, relevant updates about the games and platforms they care about.

Research Approach

I conducted usability testing with gamers to understand how they navigate gaming news, find relevant content, and complete key tasks within the app.

Research Focus

  • How gamers discover and browse gaming news
  • Challenges with finding relevant content across games and platforms
  • How time constraints affect reading behavior and engagement

Key User Insights

  • Gaming news is spread across multiple platforms and sources
  • Finding relevant updates often takes longer than expected
  • Gamers want a faster, clearer way to stay informed

Meet the User

Illustration of a person with light blond hair, brown skin, eyes closed, and lips puckered, on a light blue abstract shape background.

Name: Alex
Age: 24
Occupation: College Student

About: Alex is a gamer who enjoys keeping up with news about upcoming updates and free games, but doesn’t have time to dig through multiple websites or social feeds. They usually check gaming news in short bursts between classes or at night. Alex wants a simple way to stay informed about the games and platforms they care about without feeling overwhelmed by ads or irrelevant content.

Goals

  • Get quick updates on gaming news
  • Find news about specific games and platforms
  • Catch important updates without spending too much time

Pain Points

  • Gaming news is spread across too many sources
  • Too much content makes it hard to find what matters
  • Irrelevant articles and ads slow down quick browsing

Problem Statement

Gamers need a simpler way to stay informed about gaming news because existing platforms are cluttered and difficult to navigate.

Information Architecture

Flowchart showing website navigation structure from Home Page to sections Records, Account, Family, and Sign In/Sign Up with their respective subcategories.

Wireframes

Three mobile screens showing a file management and sending process: a files list with names and types, a file sending screen with email input and send button, and a confirmation screen stating 'Files Sent Successfully' with Home and Files buttons.

Iteration

After creating an initial high-fidelity prototype, I conducted an unmoderated usability study using the Figma prototype and QuestionPro to collect feedback. Users completed simple tasks to test how easily they could find content, save articles, and change preferences.

Icon of a house.

Poor Button Placement.
Users had a hard time saving and locating an article. A distinct 'save' button with persistent component state improves communication with the user.

Not Meeting Expectations.
Users were expecting to change preferences from their home feed. Adding a filter option in the home feed conforms to user expectation.

Challenge 1

Reducing Noise

Gamers often want quick updates, but gaming news feeds can feel overwhelming when too much content competes for attention. To reduce noise, article cards have simple headlines and the free games section highlights time left to claim.

Challenge 2

On Demand

Gamers often want quick updates but still expect access to more information when needed. GNA addresses this by pairing headlines with the option to read full articles, supporting both fast updates and longer reading sessions.

Takeaways

My biggest takeaway from designing GNA was that extra menus lead to more obstacles between users and their goals. Conducting unmoderated usability studies using QuestionPro made analyzing data much easier and allowed me to iterate quicker and with more direction. GNA was a project that I felt as though I would use and it made working on it much easier.