
The final design made it easy for users to browse gaming news and complete key actions with confidence. Usability testing showed that some core tasks were intuitive while others acted unexpectedly guiding iteration. The result is a simple experience implementing user feedback that supports quick updates and mobile-first use.
GNA helps gamers stay up to date without feeling overwhelmed. By focusing on clear, relevant news, the app makes it easier to follow the games and platforms that matter most.
A competitor audit showed that existing gaming news platforms provide trusted content but often feel cluttered and difficult to navigate, especially on mobile. Limited personalization and ad-heavy layouts make it harder for users to quickly find relevant news. These insights help me shape a design direction focused on clarity and relevance.




This project focuses on gamers who want to stay informed about gaming news without spending too much time sorting through content. These users often check news in short sessions and want quick, relevant updates about the games and platforms they care about.
I conducted usability testing with gamers to understand how they navigate gaming news, find relevant content, and complete key tasks within the app.
Meet the User
Name: Alex
Age: 24
Occupation: College Student
About: Alex is a gamer who enjoys keeping up with news about upcoming updates and free games, but doesn’t have time to dig through multiple websites or social feeds. They usually check gaming news in short bursts between classes or at night. Alex wants a simple way to stay informed about the games and platforms they care about without feeling overwhelmed by ads or irrelevant content.
Gamers need a simpler way to stay informed about gaming news because existing platforms are cluttered and difficult to navigate.



After creating an initial high-fidelity prototype, I conducted an unmoderated usability study using the Figma prototype and QuestionPro to collect feedback. Users completed simple tasks to test how easily they could find content, save articles, and change preferences.

Poor Button Placement.
Users had a hard time saving and locating an article. A distinct 'save' button with persistent component state improves communication with the user.

Not Meeting Expectations.
Users were expecting to change preferences from their home feed. Adding a filter option in the home feed conforms to user expectation.






Gamers often want quick updates, but gaming news feeds can feel overwhelming when too much content competes for attention. To reduce noise, article cards have simple headlines and the free games section highlights time left to claim.

Gamers often want quick updates but still expect access to more information when needed. GNA addresses this by pairing headlines with the option to read full articles, supporting both fast updates and longer reading sessions.

My biggest takeaway from designing GNA was that extra menus lead to more obstacles between users and their goals. Conducting unmoderated usability studies using QuestionPro made analyzing data much easier and allowed me to iterate quicker and with more direction. GNA was a project that I felt as though I would use and it made working on it much easier.